I feel the new "Angry Birds: Space" isn't pushing the brand as far as it could go... I have an alternative that I think will really be a hit with the kids.
Really, when you think about it, what is the final destination for a bunch of suicidal birds with anger-management problems?
Poor birds,
~ Mark
Wednesday, March 14, 2012
Saturday, March 10, 2012
Son'Uva Continuing Development
I went back and noticed a lot of flaws in the code I was originally writing for Son'Uva, so I took today and rethought how to write it... I'm WAY happier with the results.
The following is yet another demo of the development side of things. You won't notice a ton of differences, but a few noticeable changes since the last update are the fighter now stays inside the stage boundaries and you're limited to three special attacks. Why three? One idea I originally had for this game was that there'd only be a set amount of special moves you could use per match. This will hopefully keep anybody from being too cheap when they play (assuming this game ever gets finished... 3 years now?). As the game progresses and you win more matches, the number of specials you may use will go up (six is currently the max). Who knows, maybe this will be a bad idea in the long run, but hey, it's MY game, you deal!
Other changes include some jumping fixes, you can no longer change your fighters direction mid-air (hey, I had to keep SOMETHING about this game realistic) and you're using Hunter now instead of Maith... simply for variety.
I figured I'd let you feel like you just won by throwing in a dead fighter as well. Feel free to Halo-Hump him if that's what you're into.
Anyway, go on a clicks-a-hoy.
Suh-Noov-AHHH!!!
~ Mark
Sonuva by Mark Marianelli is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
The following is yet another demo of the development side of things. You won't notice a ton of differences, but a few noticeable changes since the last update are the fighter now stays inside the stage boundaries and you're limited to three special attacks. Why three? One idea I originally had for this game was that there'd only be a set amount of special moves you could use per match. This will hopefully keep anybody from being too cheap when they play (assuming this game ever gets finished... 3 years now?). As the game progresses and you win more matches, the number of specials you may use will go up (six is currently the max). Who knows, maybe this will be a bad idea in the long run, but hey, it's MY game, you deal!
Other changes include some jumping fixes, you can no longer change your fighters direction mid-air (hey, I had to keep SOMETHING about this game realistic) and you're using Hunter now instead of Maith... simply for variety.
I figured I'd let you feel like you just won by throwing in a dead fighter as well. Feel free to Halo-Hump him if that's what you're into.
Anyway, go on a clicks-a-hoy.
Suh-Noov-AHHH!!!
~ Mark
Sonuva by Mark Marianelli is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Friday, March 9, 2012
A Boy and His Schnauazer
I was thinking about my childhood dog, Leo, last night and thought, "If he came back to life, we'd have some adventures..."
So I'm going to hold myself to that. If my dog comes back to life in the form of a GIANT Schnauzer (he was a Miniature Schnauzer), then I'm going to drop everything and become a superhero. It'll look something like this:
Puppy Power!
~ Mark
So I'm going to hold myself to that. If my dog comes back to life in the form of a GIANT Schnauzer (he was a Miniature Schnauzer), then I'm going to drop everything and become a superhero. It'll look something like this:
Puppy Power!
~ Mark
Saturday, March 3, 2012
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