
I began work on the character "
Jack" today (yeah, I'm seriously going to have to work on some of these names), I've been holding off on doing this fighter's animations mainly because I started to find him a little boring in nature... sort of a Liu Kang to the series. His soul purpose is to incorporate an everyman to the series (as though somebody really needs to relate to this game). The more I work on him, the more he's growing on me... not to mention he's incredibly easy to animate! ... which I am all about.
You can view his animations thus far by clicking the following link... are these blog posts beginning to get repetitive?
http://www.6amcomics.com/sonuva/jack/
The next steps for Jack are a couple of air attacks, two special moves and a finisher... and blocks... crap, I guess I have a lot to do still... To spare this blog redundancy with the others, I've provided some of the concept art I sketched out last year for hunter's moves... I'm not displaying his finisher because it was toned down tremendously because a few certain unnamed individuals didn't want this game to be violent at all. Hence, the finishers were kind of a useless concept, yet remained nonetheless.


These sketches were drawn in the style that I had originally intended the game to be illustrated in... since beginning the animation work, I'm really happy I didn't go with this style... not unique enough... but I've been wrong before...
While I was working on his animations, I glanced over at what I had been naming his individual movie clips in Flash... I chuckled...

Don't act like that doesn't give you a whole new perspective on his character... I should just name him that...
JACK ATTACK!
~ Mark
Sonuva by
Mark Marianelli is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
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