Wednesday, September 8, 2010

iLive

A lil' somethin' somethin' I doodled whilst at my abode last night… It's a turtle… man… octopus… hybrid… thing. He apparently lives. I figure this thing exists in some weird future where life is no more and this thing emerges from the depths of a swamp somewhere in the amazon… after California collided with that region in the great quake of 4020 AD… That's why a mutated Turtle in a post apocalyptic amazon happens to know English… It has New Yorker genes. I'll bet it makes a mean pizza pie!

I'm also going to assume the turtle isn't giving a declaration of its own existence, rather Steve Jobs actually owns a fraction of life in the distant future and branded it as "iLive".

Steve Jobs. He actually bought the future.
~ iMark

Tuesday, September 7, 2010

Turble Villains #4

Part 4 in the concept art for Turble... Originally I doodled this guy to be the anti-Turble... Mainly due to his color Yellow being opposite Turble's Purple on the color wheel... I may keep with this theme due to the fact I haven't designed a main antagonist for the game yet... Or have I?!?! ... I have not.

I'm thinking the background images for these concept drawings may be the style I use for the game's backgrounds. I like simple. Making this character's wings pixelated was done purposely... I thought it gave it some uniqueness. I am pleased.

Without further ado...


Pixel Dust!
~ Mark

Friday, September 3, 2010

Turble Villains #3

Villain numéro trios! It's a cyborg bunny who spits vines and plants from his mouth… Not really sure what I was hoping to accomplish when I drew this one, but I'm just pleased that he kind of looks like a carrot. I wouldn't expect there to be any vegetation in a post apocalyptic world… But then, can you really blow up the ocean? … Maybe this bunny was created to spread new vegetative life on the planet… But then he wouldn't really be a villain anymore… I guess that just makes Turble an Anti-Hero.

There's a bit of subliminal messaging in the bunny's concept… He's spreading seeds and growing new life… Bunny's mate A LOT. So Yeah. Take that. I can be deep! Turble's got some real philosophical stuff goin on behind the scenes, aight??


There's also a flying creature in the background… I just wanted to fill up some more space… He's not a boss, just one of the game's enemies.

Bunny Hop!
~ Mark

Thursday, September 2, 2010

Turble Villains #2

Had some serious inspiration today to do some more concept art for the Turble Bosses... This particular one features a super intelligent trout operating a mechanical... amphibious... Whale thing... I think it's pretty awesome. Not sure what a boss battle with something like this would be like, but I imagine it would take place on some kind of water level. And I imagine in a post apocalyptic earth the water won't be clear and clean... It'll be icky... and will probably be something that hurts poor little Turble...


I don't wanna' hurt the little guy, I hope he wins.

Mecha Trout!!
~ Mark

Wednesday, September 1, 2010

Turble Villains

I haven't forgotten about our most beloved futuristic, cannon-wielding, space gerbil... Whilst in the boringest (word?) of meetings today I sketched out some new bosses for my far-from-even being close to being close to finished side-scroller "Turble". Basically all the bosses are going to be some form of cybernetic-infused mutant... Because the plot will involve Turble going through the post apocalyptic wastelands of Earth in search of power cells for his dying robot uncle... Hence, the bosses are cyborgs who most likely have power cells... We have good ol' Danny G to thank for that classic plot.

Someday I hope to get cracking on this game... But in the meantime, enjoy the concept art!


kill turBle!
~ Mark

Monday, August 30, 2010

Abunantly 8-Bit!

Sometimes I get bored. When I get bored I like to imagine a world where 8-bit video gaming rules supreme. Not because I think it's a superior form of gaming (which it might just be)... But because it's so easy to create!

Either way, I thought I'd experiment a little in old school side-scrolling action and give myself a little day-break from working on Son'Uva. I basically took the character "Yellow Sonic" from my Abundant Life comics and made him into a gaming sprite... with very intangible pixelated graphics. He's running across a Lowell rooftop... The background looks more Atari than anything else, but that was a little last-minute addition to give the idea some perspective.

Don't be expecting any Abundant Life games (not anytime soon at least), but I just thought this would be fun to do. Click the below image to view...


Bite me!
~ Mark

Thursday, August 12, 2010

Rambo: Salvation

Yeah... It's been about a month since my last post... What can I say, I'm busy yo!

But seriously, I've been moving into a new place, so my time has been incredibly limited. I've also been doing some behind the scenes work on Sonuva (behind the scenes meaning nothing visually new, but still pushing the production forward), I'll post an update soon on that.

In the meantime, here's a doodle I did during a time which I probably shouldn't have been doodling... Then I colored it... and here it is for your viewing pleasure.


Don't act like that wouldn't be the greatest movie of all time... DON'T EVEN! Remember, Rambo, pinky's out... if you're gonna kill, kill in good etiquette.

Back to work,
~ Mark