So I'm very tired and need sleep, but here's a quick update with Sonuva... I've actually made a lot of progress today, but I won't be showing you all of it...
Basically I've taken Sadis Jyn's original second finisher and turned it into his throw... I've added some new blood effects that I've been working on as well... Here's an example...
http://www.6amcomics.com/sonuva/sadisJyn/throw
You'll also find that at the end of this animation there's a brief appearance by Legacy... He's performing a sneak peak of one of his new moves... Actually, it's not really a sneak peak at all, it's the move. So... yeah.
Told ya' it'd be brief!
~ Mark
Sonuva by Mark Marianelli is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Tuesday, May 25, 2010
Thursday, May 20, 2010
Sonuva part XXVIII
Legacy... I've gotta' finish this stankin' character up sooner or later, I suppose...
It amazes me how much work goes into making a game like this... I guess it goes faster the more you do it, but I'm basically a one-man army at this point... I wish Dan did animation, this game would be done in no time. Oh well...
All that aside, I've made some serious progress (serious by my standards at least) on Legacy. His gameplay is a lot different than the other characters, however, which makes me wonder if I'll have him be playable or not... He doesn't duck, he doesn't really even fall down, he just gets disabled until Round 2 (or 3?). I was most pleased with how his block turned out, he does your standard "guard your face" defense, only he summons the arms of damned souls to provide extra protection... which is really kind of eerie... especially if you're someone who doesn't like to be touched... which I am not. I enjoy a good touchin'...
... You know, that really came out wrong...
In addition to blocking, Legacy now jumps and even walks... walking being an animation I've yet to finish on just about every character except Azriel and Hunter (Nark too, but he's just a re-skinned Hunter)... I find walking to be the most difficult animation to create, you'd be amazed just how much work goes into that... too much thinking. As I said before, Legacy doesn't get knocked out like the other characters, he's too big for that. He basically just gets really worn out when you beat him 1 round. When he gets tired, he flickers with some of his character-defining hell-fire... It looks pretty cool... I think. His animation for getting hit is similar in that he flickers with the hell-fire as well...
Legacy's jumping attack is pretty devastating... He wraps himself in fire and lunges downward at his opponent like a fireball, creating a very large crash... I think this move will be un-blockable, making for a greater challenge, as the player will have to time it perfectly to jump out of his way, they're a very quick warning that he's going to perform this move. It happens so quickly it was too hard to get a decent screenshot of the attack... the screenshot to the left looks more like pixelated cell-division than anything else.
If you'd like to view his animations to date, just follow the link below and be amazed... or disappointed... not really my call... (please love it, pleeeaaase!!!)
http://www.6amcomics.com/sonuva/legacy/updateIV
Feel free to give me some feedback, it's always welcome.
Love, peace and Fireballs,
~ Mark
Sonuva by Mark Marianelli is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
It amazes me how much work goes into making a game like this... I guess it goes faster the more you do it, but I'm basically a one-man army at this point... I wish Dan did animation, this game would be done in no time. Oh well...
All that aside, I've made some serious progress (serious by my standards at least) on Legacy. His gameplay is a lot different than the other characters, however, which makes me wonder if I'll have him be playable or not... He doesn't duck, he doesn't really even fall down, he just gets disabled until Round 2 (or 3?). I was most pleased with how his block turned out, he does your standard "guard your face" defense, only he summons the arms of damned souls to provide extra protection... which is really kind of eerie... especially if you're someone who doesn't like to be touched... which I am not. I enjoy a good touchin'...
... You know, that really came out wrong...
In addition to blocking, Legacy now jumps and even walks... walking being an animation I've yet to finish on just about every character except Azriel and Hunter (Nark too, but he's just a re-skinned Hunter)... I find walking to be the most difficult animation to create, you'd be amazed just how much work goes into that... too much thinking. As I said before, Legacy doesn't get knocked out like the other characters, he's too big for that. He basically just gets really worn out when you beat him 1 round. When he gets tired, he flickers with some of his character-defining hell-fire... It looks pretty cool... I think. His animation for getting hit is similar in that he flickers with the hell-fire as well...
Legacy's jumping attack is pretty devastating... He wraps himself in fire and lunges downward at his opponent like a fireball, creating a very large crash... I think this move will be un-blockable, making for a greater challenge, as the player will have to time it perfectly to jump out of his way, they're a very quick warning that he's going to perform this move. It happens so quickly it was too hard to get a decent screenshot of the attack... the screenshot to the left looks more like pixelated cell-division than anything else.
If you'd like to view his animations to date, just follow the link below and be amazed... or disappointed... not really my call... (please love it, pleeeaaase!!!)
http://www.6amcomics.com/sonuva/legacy/updateIV
Feel free to give me some feedback, it's always welcome.
Love, peace and Fireballs,
~ Mark
Sonuva by Mark Marianelli is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Monday, May 17, 2010
Sonuva part XXVII
Man, how time flies when you're not animating...
I've been able to put some time into Sonuva today after a very long weekend. Rather than stress myself out working on animations for "Legacy", I decided I'd get some work done on one of the arenas.
... This is the result of that work. I don't know what the arena's title will be yet, but for now I'm just calling it Sonuva's Tower... Because this will be Sonuva's tower. Well, it's more of a view of Sonuva's tower... The concept came from my good friend Edge, who recommended having some kind of tower in the background that could be present in the majority of the arenas. Well played, Edge...
Click on the image below to see the arena, there's some slight animation in there.
But alas, I grow tired.
You get no goodbye!
~ Mark
Sonuva by Mark Marianelli is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
I've been able to put some time into Sonuva today after a very long weekend. Rather than stress myself out working on animations for "Legacy", I decided I'd get some work done on one of the arenas.
... This is the result of that work. I don't know what the arena's title will be yet, but for now I'm just calling it Sonuva's Tower... Because this will be Sonuva's tower. Well, it's more of a view of Sonuva's tower... The concept came from my good friend Edge, who recommended having some kind of tower in the background that could be present in the majority of the arenas. Well played, Edge...
Click on the image below to see the arena, there's some slight animation in there.
But alas, I grow tired.
You get no goodbye!
~ Mark
Sonuva by Mark Marianelli is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Monday, May 10, 2010
Creation Station
So I was asked recently to do some work on a logo for a church kid's program... I only got as far as a first draft before some personal matters pulled me away from the project... In any case, the following are my designs for the logo of the group, which is tentatively titled the "Creation Station"... or permanently titled... I honestly don't know, but that's the name I slapped on the design so that's what it's going to be called! ... Yeah. I won't say what church and/or region it belongs to, but it's a great church. Go there (assuming you ever figure out which church I'm speaking of... which you won't).
Designs! Designs!
Create!
~ Mark
Designs! Designs!
Create!
~ Mark
Friday, May 7, 2010
Bad Things
So I was digging up some old files on my PC and discovered this precious memory of a Video Editing class I took... This video was on Youtube for a while until the audio was disabled... You wanna know why they disabled the audio? Because it used a guitar solo from a Dream Theater song ("Fatal Tragedy")... And I ain't playin', that's a sick guitar solo. So yeah, 2 minute sample from a 7 minute song is obviously considered some kind of copyright infringement... BS.
There's some old footage mixed in here from High School where Dan and myself beat up a bunch of kids in the snow... And it's just great.
Anyway, feel free to enjoy this disturbing video until Blogger decides to cut the audio out too... Although, their "terms and conditions" page isn't working, so I didn't know better...
Also featured in this video are my good friends The Keith, Jackabeez & his lovely wife Stephanie (nicknameless, sorry Steph).
Bad, bad things,
~ Mark
There's some old footage mixed in here from High School where Dan and myself beat up a bunch of kids in the snow... And it's just great.
Anyway, feel free to enjoy this disturbing video until Blogger decides to cut the audio out too... Although, their "terms and conditions" page isn't working, so I didn't know better...
Also featured in this video are my good friends The Keith, Jackabeez & his lovely wife Stephanie (nicknameless, sorry Steph).
Bad, bad things,
~ Mark
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