Given the recent development of my employment situation, I won't have as much time to devote to working on Sonuva... or anything personally creative for that matter. So in an effort to push this game along, I've decided to scrap the "Leo" character and absorb some of his facial features into "Nark"... this way Nark doesn't look like a complete color swap of "Hunter" (which is what he is). It was kind of a difficult decision to scrap him, especially since he's based off of my dead dog. But I'll still use him in some way down the road. I think I mentioned the idea of add-ons in the last post, it'd be less stressful and would add to the game's replay value. In addition to the scraps, I'll be holding off on "Spider-Priest" as well as a character which Edge concepted named "Maith"... I'm still going to create these characters, but only once the other aspects of the game are close to finished... i.e. Stages, menus, interaction, etc... And there's still some animations I'm yet to finish on some of the already existing fighters.
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Here's a quick animation of the entire roster to date, you can see Legacy quite clearly amongst the fighters, along with Nark's changes...
http://www.6amcomics.com/sonuva/legacy
So... next steps! Tomorrow I'll be working all day finishing up Legacy's animations... if time permits, I may begin work on one of the stages, I just haven't decided which one yet... Probably the DNA Tree...
Till then my darlings,
~ Mark
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Sonuva by Mark Marianelli is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
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