Yeah, I really suck at updates lately... I apologize. I spent this weekend working on some illustrations for a buddy of mine... I'd love to post them, but I promised I'd hold off displaying them publicly (They're a surprise!)...
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In any case, I was able to take some time tonight to work on Sonuva... which I'm going to be calling Son'Uva in the end... I'm tired of people thinking it's pronounced "
Son of a"... Yeah, I understand that's the spelling people use when typing the phrase, but people... people... That spelling is sounded out "
Sun - Oove - Ah"... Now I gotta' go and change the spelling to make y'all get it. Sheesh.
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Legacy is coming along nicely. I'm finding him to be a pain to animate though... Perhaps a part of me is just tired of character animation at this point... I've done a lot... and this is my first time really animating something of this caliber... I mean, I've animated
fighting robots, but their limbs were lines... and the rest of their bodies were circles... not very complicated. I completed Legacy's first special attack... Surprisingly, this is the only fireball in the game... I was a little surprised about that tonight while I was working on it... I mean, generally, almost every character in a fighting game has a fireball... I'll have to be more generic
next time around... Yes, that fireball is a demon-looking-thing.
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I also finished work on Legacy's uppercut... Say what you will about the "
Sho-ryu-ken", the fact this guy is summoning fire from the pits of Hades (which resides within him) makes him much more hardcore than those Inner-Strength, Buddhist, gi-wearing color swaps from the Street Fighter series... Hadoken-kiss it, forealz... Please don't sue me, Capcom.
You can view Legacy's updated animations here:
http://www.6amcomics.com/sonuva/legacy/updateII/So I'll try and be a little more consistent with the updates, but I make that promise all the time to no avail... just keep checking in.
Tatsumaki-Senpū kyaku!~ Mark
Sonuva by
Mark Marianelli is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
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