In any case, this was my idea, the game is called "Sonuva"... it's really not worth looking into, it was a nonsense name... I actually got the idea when I was discussing the idea with a friend of mine and for some reason he was like, sunuva gun... and I for some reason saw the word Sonuva from that... which sounds completely different than "Son of a"... it sounds more like Sun-oov-uh. Whatever, I got side tracked...
Here's a screenshot of how the menu will most likely look:

The basic plot is this:
A powerful ancient mystic, Riluto, grew so powerful that her very essence evolved itself into a separate entity known to many as "Sonuva". It was rumored that Sonuva held the power to manifest the very will of whomever controlled it. Riluto prophesied her death. In a final attempt to control her own destiny, she extended an offer to the world. If anyone dare challenge her power and arise victorious, she will hand over Sonuva, thus granting him (or her)any wish of their own desire. Many battles have ensued, and these challengers remain...
The characters are as follows:
Riluto:

Jack:

Azriel:

Hunter:

Thinking himself to still be in training, Hunter has begun a psychotic rampage on his way to Sonuva, killing everything in his path using his government issued "Flame Blades". Mentally separated from reality, it is uncertain whether Hunter will complete his original mission, or if he has ulterior motives for the prize.
Here's my first run at his animations, just a starting point if anything:
http://www.6amcomics.com/fightingGame/
Nark:

Nephilim:

Mille:

The gameplay will be pretty basic, there's not much you can do to improve on 2d fighting games, especially when done in Flash... and you don't have a very large amount of coding experience. But there will be a store between matches which you can use points earned in each fight to purchase new moves, finishers, characters, stages, etc...

Basic fighting moves will be a little limited for the sake of production time, there will be a quick strike, a power strike, a jumping attack and a ducking attack for basic moves. Each player will get a special attack and one additional attack which can be purchased at the store. Also, the method for these special attacks will be a little different from most games, you'll have a limited amount of specials you can use per round, this way we can prevent any cheap "Shoryken" fireball nonsense each fight. It'll add some strategy to the game, though additional special attacks per round may be purchased at the store as well. We'll see how that goes.




In the past, I've made some attempts at developing a Flash-based fighting game... it was definitely an experience. The end products were pretty good, but still not perfect. You can view them here (Don't forget to click on the flash piece before trying to use the key commands):
Attempt # 1
Attempt #2
So yeah. That's the whole schpeal on S0nuva. I'll be designing it and programming it in Flash, which is my true love... that and Gwen Stefani... which my girlfriend is not pleased about... it's all lies, baby.
I'll be updating this project through this blog as I work on it. I'll hopefully have some more character animations and whatnot pretty soon. In the meantime, enjoy!
FINISH HIM!
~ Mark

Sonuva by Mark Marianelli is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
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